| Active_State |
Indicates whether or not the object is activated Active_State indicates whether or not the object is activated (in the focus tree). |
cUIObject |
| Attach_Parent_State |
Determines whether an object that is activated will be added to the next level of the current focus (false) or the next level of its parent (true) |
cUIObject |
| Block_Mouse_State |
Determines whether or not the use of the mouse is restricted |
cUIObject |
| Client_Area_State |
Determines if object is a user interface container for children A special mode of user interface objects will become a container for children. |
cUIObject |
| ContainsFocus |
Determines if the container contains the focus The ContainsFocus property returns true if the object or one of its descendents contains the focus. |
cUIObject |
| Current_Scope |
Returns the object_id of the currently active scoping object The Current_scope property returns the object_id of the currently active scoping object. |
cUIObject |
| Dynamic_Update_State |
Determines whether or not the image of an object that can be seen will be updated when a change to the object occurs |
cUIObject |
| Entry_msg |
Hook sent whenever the object is about to receive the focus The message (procedure or function) defined by the Entry_msg property is sent whenever the object is about to receive the focus. |
cUIObject |
| Error_Text |
Gets the text from FLEXERRS.DAT that corresponds to the passed error number Error_Text gets the text from FLEXERRS.DAT that corresponds to iErrorNumber. |
cUIObject |
| Error_Text_Available |
Determines if Error Text is available for this error number Error_Text_Available determines if an error text exists for iErrorNumber. |
cUIObject |
| Exit_msg |
Hook sent whenever the object is about to lose the focus The message (procedure or function) defined by the Exit_msg property is sent whenever the object is about to lose the focus. |
cUIObject |
| Find_Scope |
Returns the scoping object of the current object The Find_scope property returns the scoping object of the current object. |
cUIObject |
| Focus |
Returns the ID of the object that currently has the focus The Focus property returns the ID of the object that currently has the focus. |
cUIObject |
| Focus_Mode |
Determines the conditions under which the object will take the focus Focus_Mode determines the conditions under which the object will take the focus. |
cUIObject |
| Key_Path |
Determines the delegation path for on_key key assignments The property Key_path determines where an object should look for key definitions(on_key Xxxx) after it has searched the current object. |
cUIObject |
| Last_Child |
Returns the Object_Id of the last focus child Last_Child returns the Object_Id of the last focus child. |
cUIObject |
| Location |
Determines the position of the upper left pixel of the object's window |
cUIObject |
| Module_Name |
Obsolete Assists in the process of locating context-sensitive help information Obsolete This property only applies to character mode DataFlex. |
cUIObject |
| Next_Focus |
Returns the object that is positioned in the focus tree as the next object at the same level as this object |
cUIObject |
| Next_Level |
Returns the object that is positioned in the focus tree as the first object in the next level |
cUIObject |
| Next_Scope |
Returns the object that is the next_scope object of the current scope The Next_scope property returns the object that is the next_scope object of the current scope. |
cUIObject |
| Popup_State |
Determines whether the object should respond to the standard Activate message, or via the Popup message |
cUIObject |
| Prior_Focus |
Returns the object that is positioned in the focus tree as the prior object at the same level as this object |
cUIObject |
| Prior_Level |
Returns the object that is the root of this object's level in the focus tree The Prior_level property returns the object that is the root of this object's level in the focus tree. |
cUIObject |
| Prior_Scope |
Returns the object that is the prior_scope object of the current scope The Prior_scope property returns the object that is the prior_scope object of the current scope. |
cUIObject |
| Ring_State |
Determines whether or not the objects added into the next level of this object are to act as a ring |
cUIObject |
| RingParent |
Returns the object handle of the object that is its ring parent |
cUIObject |
| Scope_Focus |
A property of scope objects in the focus tree The scope_focus is a property of scope objects in the focus tree. |
cUIObject |
| Scope_State |
Determines whether the objects at the next level of this object and beyond, are to be scoped by this object |
cUIObject |
| Search_Case |
Determines whether searches performed are case-sensitive or not |
cUIObject |
| Size |
Determines the size of a window in dialog units Size determines the size of object in dialog units. |
cUIObject |
| Skip_State |
Determines whether or not the switch and switch_back messages skip over this object during focus movement |
cUIObject |
| Visible_State |
Determines whether object is visible The Visible_State property is set true by default. |
cUIObject |