Properties for DfBaseObject
View property list in hierarchical order.
| Name | Description | Defining Class |
|---|---|---|
| Active_State | Indicates whether or not the object is activated Active_State indicates whether or not the object is activated (in the focus tree). | cUIObject |
| Attach_Parent_State | Determines whether an object that is activated will be added to the next level of the current focus (false) or the next level of its parent (true) | cUIObject |
| Block_Mouse_State | Determines whether or not the use of the mouse is restricted | cUIObject |
| Child_Count | Returns the number of child objects the object contains Child_Count returns the number of child objects the object contains. | cObject |
| Client_Area_State | Determines if object is a user interface container for children A special mode of user interface objects will become a container for children. | cUIObject |
| ContainsFocus | Determines if the container contains the focus The ContainsFocus property returns true if the object or one of its descendents contains the focus. | cUIObject |
| Current_Scope | Returns the object_id of the currently active scoping object The Current_scope property returns the object_id of the currently active scoping object. | cUIObject |
| Delegation_Mode | Determines if and how unknown messages are delegated The delegation_mode of an object determines the method by which unknown messages are handled. | cObject |
| Dynamic_Update_State | Determines whether or not the image of an object that can be seen will be updated when a change to the object occurs | cUIObject |
| Entry_msg | Hook sent whenever the object is about to receive the focus The message (procedure or function) defined by the Entry_msg property is sent whenever the object is about to receive the focus. | cUIObject |
| Error_Text | Gets the text from FLEXERRS.DAT that corresponds to the passed error number Error_Text gets the text from FLEXERRS.DAT that corresponds to iErrorNumber. | cUIObject |
| Error_Text_Available | Determines if Error Text is available for this error number Error_Text_Available determines if an error text exists for iErrorNumber. | cUIObject |
| Exit_msg | Hook sent whenever the object is about to lose the focus The message (procedure or function) defined by the Exit_msg property is sent whenever the object is about to lose the focus. | cUIObject |
| Find_Scope | Returns the scoping object of the current object The Find_scope property returns the scoping object of the current object. | cUIObject |
| Focus | Returns the ID of the object that currently has the focus The Focus property returns the ID of the object that currently has the focus. | cUIObject |
| Focus_Mode | Determines the conditions under which the object will take the focus Focus_Mode determines the conditions under which the object will take the focus. | cUIObject |
| Key_Path | Determines the delegation path for on_key key assignments The property Key_path determines where an object should look for key definitions(on_key Xxxx) after it has searched the current object. | cUIObject |
| Last_Child | Returns the Object_Id of the last focus child Last_Child returns the Object_Id of the last focus child. | cUIObject |
| Location | Determines the position of the upper left pixel of the object's window | cUIObject |
| Module_Name | Obsolete Assists in the process of locating context-sensitive help information Obsolete This property only applies to character mode DataFlex. | cUIObject |
| Name | Returns the full name of the object including parentage Name returns the full name (including parentage) of the object. | cObject |
| Next_Focus | Returns the object that is positioned in the focus tree as the next object at the same level as this object | cUIObject |
| Next_Level | Returns the object that is positioned in the focus tree as the first object in the next level | cUIObject |
| Next_Scope | Returns the object that is the next_scope object of the current scope The Next_scope property returns the object that is the next_scope object of the current scope. | cUIObject |
| Object_Id | Returns the object handle of the object, can be used to determine if an object exists The Object_Id property returns the object handle identifier of the object. | cObject |
| Object_Label | Returns the short name of an object Object_Label returns the short name of the object using the Name property. | cObject |
| Parent | Returns the parent of an object The Parent property returns parent object handle of an object. | cObject |
| peNeighborhood | Determines how an object and its descendents participate in object neighborhood referencing | cObject |
| Popup_State | Determines whether the object should respond to the standard Activate message, or via the Popup message | cUIObject |
| Prior_Focus | Returns the object that is positioned in the focus tree as the prior object at the same level as this object | cUIObject |
| Prior_Level | Returns the object that is the root of this object's level in the focus tree The Prior_level property returns the object that is the root of this object's level in the focus tree. | cUIObject |
| Prior_Scope | Returns the object that is the prior_scope object of the current scope The Prior_scope property returns the object that is the prior_scope object of the current scope. | cUIObject |
| Ring_State | Determines whether or not the objects added into the next level of this object are to act as a ring | cUIObject |
| RingParent | Returns the object handle of the object that is its ring parent | cUIObject |
| Scope_Focus | A property of scope objects in the focus tree The scope_focus is a property of scope objects in the focus tree. | cUIObject |
| Scope_State | Determines whether the objects at the next level of this object and beyond, are to be scoped by this object | cUIObject |
| Search_Case | Determines whether searches performed are case-sensitive or not | cUIObject |
| Size | Determines the size of a window in dialog units Size determines the size of object in dialog units. | cUIObject |
| Skip_State | Determines whether or not the switch and switch_back messages skip over this object during focus movement | cUIObject |
| Visible_State | Determines whether object is visible The Visible_State property is set true by default. | cUIObject |