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Properties for DfBaseMenu

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Name Description Defining Class
Active_State Indicates whether or not the object is activated Active_State indicates whether or not the object is activated (in the focus tree). cUIObject
Attach_Parent_State Determines whether an object that is activated will be added to the next level of the current focus (false) or the next level of its parent (true) cUIObject
Auto_Top_Item_State Determines if the current_item is set to the top_item when the object takes the focus Cm_Menu
Aux_Value Is only used by the system if an object is referenced on the on_item command line Cm_Menu
Block_Mouse_State Determines whether or not the use of the mouse is restricted cUIObject
Button_Aspect A low-level form message that controls the appearance of a form Button_Aspect is a low-level form message that controls the appearance of a form. DfBaseMenu
Changed_State Set when users change information in the items of the menu The changed_state of an object is set when users change information in the items of the menu. Cm_Menu
Checkbox_Item_State Allows any item to become a checkbox-type item Any item may become a checkbox-type item when its checkbox_item_state is set to true. Cm_Menu
Child_Count Returns the number of child objects the object contains Child_Count returns the number of child objects the object contains. cObject
Client_Area_State Determines if object is a user interface container for children A special mode of user interface objects will become a container for children. cUIObject
ContainsFocus Determines if the container contains the focus The ContainsFocus property returns true if the object or one of its descendents contains the focus. cUIObject
Current_Item The object that the end user is currently pointing to The current_item of an object is the object that the end user is currently pointing to. Cm_Menu
Current_Scope Returns the object_id of the currently active scoping object The Current_scope property returns the object_id of the currently active scoping object. cUIObject
Delegation_Mode Determines if and how unknown messages are delegated The delegation_mode of an object determines the method by which unknown messages are handled. cObject
Display_Size Returns the number of windows in the menu The Display_size property returns the number of windows in the menu. Cm_Menu
Dynamic_Update_State Determines whether or not the image of an object that can be seen will be updated when a change to the object occurs cUIObject
Entry_msg Hook sent whenever the object is about to receive the focus The message (procedure or function) defined by the Entry_msg property is sent whenever the object is about to receive the focus. cUIObject
Entry_State Determines if data can be entered into the control Entry_State determines if data can be entered into the control. Cm_Menu
Error_Text Gets the text from FLEXERRS.DAT that corresponds to the passed error number Error_Text gets the text from FLEXERRS.DAT that corresponds to iErrorNumber. cUIObject
Error_Text_Available Determines if Error Text is available for this error number Error_Text_Available determines if an error text exists for iErrorNumber. cUIObject
Exit_msg Hook sent whenever the object is about to lose the focus The message (procedure or function) defined by the Exit_msg property is sent whenever the object is about to lose the focus. cUIObject
Find_Scope Returns the scoping object of the current object The Find_scope property returns the scoping object of the current object. cUIObject
Focus Returns the ID of the object that currently has the focus The Focus property returns the ID of the object that currently has the focus. cUIObject
Focus_Mode Determines the conditions under which the object will take the focus Focus_Mode determines the conditions under which the object will take the focus. cUIObject
FontSize Obsolete Returns/sets the font size of the current font Obsolete Use FontPointHeight. DfBaseMenu
Form_Bitmap Places a bitmap named sBitmapName into iItem Form_bitmap places a bitmap named sBitmapName into iItem. DfBaseMenu
Form_Border Sets the border style of a form region Form_Border will set the border style of a form region. DfBaseMenu
Form_Column Controls the horizontal placement (column position) of the form display within the object DfBaseMenu
Form_Datatype Defines a Form or Grid cell's data type and masking characteristics Form_DataType determines an item's data type and mask type. DfBaseMenu
Form_Extended_Style Sets the extended-window style of form region Form_extended_style sets the extended-window style of form region. DfBaseMenu
Form_FontFormHeight Obsolete Obsolete Use FontPointHeight. DfBaseMenu
Form_FontHeight Obsolete Sets the height of the font in the form display Obsolete Use FontPointHeight. DfBaseMenu
Form_FontItalics Obsolete Determines if the current form's font will be italicized without resizing the control Obsolete Use FontPointHeight. DfBaseMenu
Form_FontPointHeight Sets the form's FontPointHeight without resizing the control Represents the height of an object's FontPointHeight in points. DfBaseMenu
Form_FontUnderline Obsolete Determines if the form's font will be underlined without resizing the control Obsolete Use FontPointHeight. DfBaseMenu
Form_FontWeight Obsolete Sets the Striking weight of form's font without resizing the control Obsolete Use FontPointHeight. DfBaseMenu
Form_GuiColumn Controls the horizontal placement (column position) of the form display within the object in pixels DfBaseMenu
Form_GuiHeight Sets the height of the font in the form display in pixels The Form_guiHeight property sets the height of the font in the form display in pixels. DfBaseMenu
Form_GuiRow Controls the vertical placement, in pixel units, of the form display within the object The Form_GuiRow property controls the vertical placement, in pixel units, of the form display within the object. DfBaseMenu
Form_GuiWidth Sets the width of the form item in pixels The Form_GuiWidth property sets the width of the form item in pixels. DfBaseMenu
Form_Height Sets the height of the font in the form display in logical units The Form_Height property sets the height of the font in the form display in logical units (most likely dialog units). DfBaseMenu
Form_Option DfBaseMenu
Form_Options Sets or gets all of the form_options for a form region Form_options sets or gets all of the form_options for a form region. DfBaseMenu
Form_Row Controls the vertical placement, in logical units, of the form display within the object DfBaseMenu
Form_Style Sets the window style for the form region Form_style sets the window style for the form region. DfBaseMenu
Form_Typeface Obsolete Sets the form's Typeface without resizing the control Obsolete Use FontPointHeight. DfBaseMenu
Form_Width Sets the width of the form item in logical units (usually dialog units) The Form_width property sets the width of the form item in logical units (usually dialog units). DfBaseMenu
Form_Window_Handle Returns the Windows window handle for the form region Form_Window_Handle returns the Windows window handle for the form region. DfBaseMenu
Item_Changed_State Data entry to, or selection of, an item causes its Item_Changed_State property to become True Data entry to, or selection of, an item causes its Item_Changed_State property to become True. Cm_Menu
Item_Count Returns the total number of items in the object. Cm_Menu
Item_Matching Searches a menu of items for a matching string value The Item_Matching message searches a menu of items for a matching string value. Cm_Menu
Key_Path Determines the delegation path for on_key key assignments The property Key_path determines where an object should look for key definitions(on_key Xxxx) after it has searched the current object. cUIObject
Last_Child Returns the Object_Id of the last focus child Last_Child returns the Object_Id of the last focus child. cUIObject
Line_Size Returns number of columns of a grid or number windows per line of a menu Cm_Menu
Location Determines the position of the upper left pixel of the object's window cUIObject
Message Identifies the message that is sent when users press the Enter key on the item The Message property identifies the message that is sent when users press the Enter key (kEnter) on the item. Cm_Menu
Module_Name Obsolete Assists in the process of locating context-sensitive help information Obsolete This property only applies to character mode DataFlex. cUIObject
Name Returns the full name of the object including parentage Name returns the full name (including parentage) of the object. cObject
Next_Focus Returns the object that is positioned in the focus tree as the next object at the same level as this object cUIObject
Next_Level Returns the object that is positioned in the focus tree as the first object in the next level cUIObject
Next_Scope Returns the object that is the next_scope object of the current scope The Next_scope property returns the object that is the next_scope object of the current scope. cUIObject
Object_Id Returns the object handle of the object, can be used to determine if an object exists The Object_Id property returns the object handle identifier of the object. cObject
Object_Label Returns the short name of an object Object_Label returns the short name of the object using the Name property. cObject
Parent Returns the parent of an object The Parent property returns parent object handle of an object. cObject
peNeighborhood Determines how an object and its descendents participate in object neighborhood referencing cObject
Popup_State Determines whether the object should respond to the standard Activate message, or via the Popup message cUIObject
Prior_Focus Returns the object that is positioned in the focus tree as the prior object at the same level as this object cUIObject
Prior_Level Returns the object that is the root of this object's level in the focus tree The Prior_level property returns the object that is the root of this object's level in the focus tree. cUIObject
Prior_Scope Returns the object that is the prior_scope object of the current scope The Prior_scope property returns the object that is the prior_scope object of the current scope. cUIObject
Prototype_Object Cm_Menu
Ring_State Determines whether or not the objects added into the next level of this object are to act as a ring cUIObject
RingParent Returns the object handle of the object that is its ring parent cUIObject
Scope_Focus A property of scope objects in the focus tree The scope_focus is a property of scope objects in the focus tree. cUIObject
Scope_State Determines whether the objects at the next level of this object and beyond, are to be scoped by this object cUIObject
Search_Case Determines whether searches performed are case-sensitive or not cUIObject
Search_Mode Determines how users may move the selection cursor to a choice by use of (alphanumeric) keys matching the content of the choice Cm_Menu
Select_Count Maintains the total number of selected items in the menu The select_count property maintains the total number of selected items in the menu. Cm_Menu
Select_Mode Determines how item-level selections are processed Select_Mode is used to determine how item-level selections are processed. Cm_Menu
Select_State Each item may be selected by setting the select_state of the item Each item may be selected by setting the select_state of the item. Cm_Menu
Shadow_State Determines if item is enabled (not shadowed) Shadowing an item affects both its appearance and its functionality. Cm_Menu
Size Determines the size of a window in dialog units Size determines the size of object in dialog units. cUIObject
Skip_State Determines whether or not the switch and switch_back messages skip over this object during focus movement cUIObject
Top_Item The item that is first in the display window The top_item of a menu class object is the item that is first in the display window. Cm_Menu
Value Gets and sets the data value (content) for an object or item Each item and Entry_Item has a value. Cm_Menu
Visible_State Determines whether object is visible The Visible_State property is set true by default. cUIObject
Wrap_State Controls the action of the cursor control keys and search_mode ranges during item navigation Cm_Menu