Properties for Cm_Menu
View property list in hierarchical order.
| Name | Description | Defining Class |
|---|---|---|
| Active_State | Indicates whether or not the object is activated Active_State indicates whether or not the object is activated (in the focus tree). | cUIObject |
| Attach_Parent_State | Determines whether an object that is activated will be added to the next level of the current focus (false) or the next level of its parent (true) | cUIObject |
| Auto_Top_Item_State | Determines if the current_item is set to the top_item when the object takes the focus | Cm_Menu |
| Aux_Value | Is only used by the system if an object is referenced on the on_item command line | Cm_Menu |
| Block_Mouse_State | Determines whether or not the use of the mouse is restricted | cUIObject |
| Changed_State | Set when users change information in the items of the menu The changed_state of an object is set when users change information in the items of the menu. | Cm_Menu |
| Checkbox_Item_State | Allows any item to become a checkbox-type item Any item may become a checkbox-type item when its checkbox_item_state is set to true. | Cm_Menu |
| Child_Count | Returns the number of child objects the object contains Child_Count returns the number of child objects the object contains. | cObject |
| Client_Area_State | Determines if object is a user interface container for children A special mode of user interface objects will become a container for children. | cUIObject |
| ContainsFocus | Determines if the container contains the focus The ContainsFocus property returns true if the object or one of its descendents contains the focus. | cUIObject |
| Current_Item | The object that the end user is currently pointing to The current_item of an object is the object that the end user is currently pointing to. | Cm_Menu |
| Current_Scope | Returns the object_id of the currently active scoping object The Current_scope property returns the object_id of the currently active scoping object. | cUIObject |
| Delegation_Mode | Determines if and how unknown messages are delegated The delegation_mode of an object determines the method by which unknown messages are handled. | cObject |
| Display_Size | Returns the number of windows in the menu The Display_size property returns the number of windows in the menu. | Cm_Menu |
| Dynamic_Update_State | Determines whether or not the image of an object that can be seen will be updated when a change to the object occurs | cUIObject |
| Entry_msg | Hook sent whenever the object is about to receive the focus The message (procedure or function) defined by the Entry_msg property is sent whenever the object is about to receive the focus. | cUIObject |
| Entry_State | Determines if data can be entered into the control Entry_State determines if data can be entered into the control. | Cm_Menu |
| Error_Text | Gets the text from FLEXERRS.DAT that corresponds to the passed error number Error_Text gets the text from FLEXERRS.DAT that corresponds to iErrorNumber. | cUIObject |
| Error_Text_Available | Determines if Error Text is available for this error number Error_Text_Available determines if an error text exists for iErrorNumber. | cUIObject |
| Exit_msg | Hook sent whenever the object is about to lose the focus The message (procedure or function) defined by the Exit_msg property is sent whenever the object is about to lose the focus. | cUIObject |
| Find_Scope | Returns the scoping object of the current object The Find_scope property returns the scoping object of the current object. | cUIObject |
| Focus | Returns the ID of the object that currently has the focus The Focus property returns the ID of the object that currently has the focus. | cUIObject |
| Focus_Mode | Determines the conditions under which the object will take the focus Focus_Mode determines the conditions under which the object will take the focus. | cUIObject |
| Item_Changed_State | Data entry to, or selection of, an item causes its Item_Changed_State property to become True Data entry to, or selection of, an item causes its Item_Changed_State property to become True. | Cm_Menu |
| Item_Count | Returns the total number of items in the object. | Cm_Menu |
| Item_Matching | Searches a menu of items for a matching string value The Item_Matching message searches a menu of items for a matching string value. | Cm_Menu |
| Key_Path | Determines the delegation path for on_key key assignments The property Key_path determines where an object should look for key definitions(on_key Xxxx) after it has searched the current object. | cUIObject |
| Last_Child | Returns the Object_Id of the last focus child Last_Child returns the Object_Id of the last focus child. | cUIObject |
| Line_Size | Returns number of columns of a grid or number windows per line of a menu | Cm_Menu |
| Location | Determines the position of the upper left pixel of the object's window | cUIObject |
| Message | Identifies the message that is sent when users press the Enter key on the item The Message property identifies the message that is sent when users press the Enter key (kEnter) on the item. | Cm_Menu |
| Module_Name | Obsolete Assists in the process of locating context-sensitive help information Obsolete This property only applies to character mode DataFlex. | cUIObject |
| Name | Returns the full name of the object including parentage Name returns the full name (including parentage) of the object. | cObject |
| Next_Focus | Returns the object that is positioned in the focus tree as the next object at the same level as this object | cUIObject |
| Next_Level | Returns the object that is positioned in the focus tree as the first object in the next level | cUIObject |
| Next_Scope | Returns the object that is the next_scope object of the current scope The Next_scope property returns the object that is the next_scope object of the current scope. | cUIObject |
| Object_Id | Returns the object handle of the object, can be used to determine if an object exists The Object_Id property returns the object handle identifier of the object. | cObject |
| Object_Label | Returns the short name of an object Object_Label returns the short name of the object using the Name property. | cObject |
| Parent | Returns the parent of an object The Parent property returns parent object handle of an object. | cObject |
| peNeighborhood | Determines how an object and its descendents participate in object neighborhood referencing | cObject |
| Popup_State | Determines whether the object should respond to the standard Activate message, or via the Popup message | cUIObject |
| Prior_Focus | Returns the object that is positioned in the focus tree as the prior object at the same level as this object | cUIObject |
| Prior_Level | Returns the object that is the root of this object's level in the focus tree The Prior_level property returns the object that is the root of this object's level in the focus tree. | cUIObject |
| Prior_Scope | Returns the object that is the prior_scope object of the current scope The Prior_scope property returns the object that is the prior_scope object of the current scope. | cUIObject |
| Prototype_Object | Cm_Menu | |
| Ring_State | Determines whether or not the objects added into the next level of this object are to act as a ring | cUIObject |
| RingParent | Returns the object handle of the object that is its ring parent | cUIObject |
| Scope_Focus | A property of scope objects in the focus tree The scope_focus is a property of scope objects in the focus tree. | cUIObject |
| Scope_State | Determines whether the objects at the next level of this object and beyond, are to be scoped by this object | cUIObject |
| Search_Case | Determines whether searches performed are case-sensitive or not | cUIObject |
| Search_Mode | Determines how users may move the selection cursor to a choice by use of (alphanumeric) keys matching the content of the choice | Cm_Menu |
| Select_Count | Maintains the total number of selected items in the menu The select_count property maintains the total number of selected items in the menu. | Cm_Menu |
| Select_Mode | Determines how item-level selections are processed Select_Mode is used to determine how item-level selections are processed. | Cm_Menu |
| Select_State | Each item may be selected by setting the select_state of the item Each item may be selected by setting the select_state of the item. | Cm_Menu |
| Shadow_State | Determines if item is enabled (not shadowed) Shadowing an item affects both its appearance and its functionality. | Cm_Menu |
| Size | Determines the size of a window in dialog units Size determines the size of object in dialog units. | cUIObject |
| Skip_State | Determines whether or not the switch and switch_back messages skip over this object during focus movement | cUIObject |
| Top_Item | The item that is first in the display window The top_item of a menu class object is the item that is first in the display window. | Cm_Menu |
| Value | Gets and sets the data value (content) for an object or item Each item and Entry_Item has a value. | Cm_Menu |
| Visible_State | Determines whether object is visible The Visible_State property is set true by default. | cUIObject |
| Wrap_State | Controls the action of the cursor control keys and search_mode ranges during item navigation | Cm_Menu |