Create - cObject
Creates an object based on the passed Class Id
Type: Function
Return Data Type: Handle
Parameters
| Parameter | Type | Description |
|---|---|---|
| iClassId | Integer | The Class Id of the object to be created. |
Syntax
Function Create Integer iClassId Returns Handle
Call Example
Get Create iClassId to HandleVariable
Description
The Create function is used to dynamically create objects. It creates an object based on the passed iClassId. The object that receives the message becomes the parent object.
For example, an array object could be created as follows:
Handle hoObject
Get Create (RefClass(cObject)) to hoObject
An object created using the Create message does not have a meaningful name, and it should be accessed using its object handle. For example:
Procedure ProcessList
Handle hoArray
Integer i
Get Create (RefClass(Array)) to hoArray
For i from 0 to 100
Set Value of hoArray i to "Test Data"
Loop
Send PrintData hoArray
Send Destroy of hoArray
End_Procedure
You can use CreateNamed to create named objects dynamically.
When dynamically creating an object with a visual interface, such as a Form or TextBox, the Add_Focus message needs to be sent to add the object to the focus tree and page it.
Sample
This sample shows how to dynamically create a LineControl object using Create and add it to the focus tree and page it using Add_Focus. oViewName is the name of the view object to which the LineControl is being added.
Function CreateLineControl Integer iX Integer iY Handle hoParentId Returns Handle
Handle hoObject
Integer iRetVal
Get Create (RefClass(LineControl)) to hoObject
Get msg_Add_Focus of hoObject hoParentId to iRetVal
Set Location of hoObject to iX iY
Set Size of hoObject to 2 100
Function_Return hoObject
End_Function
:
Handle hoObject
Get CreateLineControl 12 12 oViewName to hoObject
Objects created using the Create function are typically destroyed using the Destroy message.
| Col 1 | Col 2 |
|---|---|
| Note: | In legacy code, the class id was typically passed as a constant consisting of the symbol "U_" followed by the class name. |
See Also
Destroy | Dynamic Objects | RefClass function
Return Value
The object handle of the newly created object.