LoadIconFromResource Method
Description
Used to add an icon to the ImageManagerIcons collection of icons from a resource.
Syntax
Public Sub LoadIconFromResource( _
ByVal hModule As Integer, _
ByVal Resource As Long, _
ByVal Command As Long, _
ByVal imageState As XTPImageState _
)
Parameters
-
hModule
Handle to an instance of the module that contains the image to be loaded. -
Resource
Specifies the image to load in the resources of the module. -
Command
The id that will be used to identify the icon in the collection of icons. This can be any positive (non-zero) number. -
imageState
The state of the image. Possible values include:
| Value | Description |
|---|---|
| xtpImageNormal | Specifies a normal icon. This is the image displayed when the item is displayed normally. |
| xtpImageDisabled | Specifies a disabled icon. This is the image displayed when the item is disabled. |
| xtpImageHot | Specifies a hot icon. This is the image displayed when the mouse pointer is positioned over the item. |
| xtpImageChecked | Specifies a "checked" or selected icon. This is the image displayed when the item is in a selected state. |
| xtpImagePressed | Specifies a "pressed" or pushed icon. This is the image displayed when the item is currently pressed by the mouse cursor. |
Remarks
The "Command" parameter can be any positive integer and is used to identify the icon in the collection of icons. When you want to use an icon, you need to specify this value. To use the icon, you would assign the "Command" value to the Icon property of the objects.
See Also
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